YUKTI - The project

CT & AI for Young Designers

WHAT IS YUKTI

Building Computational thinkers, One Project at a time

YUKTI transforms how children aged 8-13 learn computational thinking and artificial intelligence. Through 32 gamified activities and 2 capstone projects per year, students design board games, build AI solutions, and present their work — all without screens.

Every child produces a visible, tangible output. Teachers from any discipline are trained via a cascading waterfall model, making CT & AI accessible to every school — urban or rural, elite or government.

The YUKTI Kit

The YUKTI Kit is a set of 8 physical manipulative sets designed to make abstract computational thinking concepts tangible. Every child touches, arranges, and builds with these materials — no screens required.

Understand

Children observe their world, interview community members, and define a design challenge. Before designing a board game, they play existing games and ask: 

"What makes them fun?"

Prototype

Using the Kriya Kit, children ideate, build, test, and iterate. They sketch game boards, write algorithms with IF-THEN rules, debug through play-testing, and improve based on peer feedback.

Present

Students share their solutions to classmates, explaining which CT skills they used. A child might say: "I used Pattern Recognition for the board and Algorithmic Thinking for the rules."

THE NCVRT DIPLOMA IN ARTIFICIAL INTELLIGENCE FOR EDUCATORS.

The only 100% Online, Government-Recognized program designed to make you an AI LEADER by 2027.

 

Designed for working teachers. We don't teach "theory"—we teach you how to save 10 hours a week starting from Module 1.

 

Our "Ready to use" curriculum is synchronised with the Academic year. We give you the portfolio, the certificate, and the confidence to take charge of CT and AI for grades 3 to 9

 

MASTERING COMPUTATIONAL THINKING & ARTIFICIAL INTELLIGENCE

IN FAST TRACK MODEL

Start saving 10+ hours right from the first module. 

In 90 days, see the changes at work and create a difference in classroom.

MODULE 1

  • Use AI in class without confusion or fear

  • Teach responsibly and answer parents’ questions confidently

  • Teach skills students actually need for the future

MODULE 2

  • Teach AI concepts in a simple, age-appropriate way

  • Run hands-on activities and projects

  • Assess more than just written answers

MODULE 3

  • Support your school in choosing the right AI tools

  • Follow and support school AI policies

  • Guide and train other teachers
     

 Learning Materials 

A comprehensive suite of 5 interconnected materials — every piece designed to work together, following the Kriyative Design Method with large print margins and rich illustrations.

Textbook

 

8 units with 32 activities, fully illustrated, following the Kriyative Design Method with 3-phase arc and Wheel of Kriya on every lesson.

Workbook

 

 

 

Exercise sheets with large answer spaces, drawing boxes, grid paper, tables, and project templates for student output.

ProjectBook

  

 

 

 

Design thinking templates for both capstone projects across all 6 DT stages: Empathise, Define, Ideate, Prototype, Test, Present.

Teaching Guide &

Teacher Kit

 

Daily 90-minute scripts, kit protocols, assessment guidance, troubleshooting tips, and project book usage guide. Observation checklists, SPARK diagnostic forms, ATLAS audit templates, rubrics, and peer assessment tools.

 

AI Expert / Top 100 Women Transforming India, Niti Aayog (2019)

Having developed the SPARK Audit Framework (aligned with UNESCO standards), Jeyappriadhevi has trained thousands of educators to move beyond the 'fear' of AI and into a position of 'power.' She understands that the goal isn't to replace teachers with machines—it's to amplify the teacher's impact while reclaiming their time.

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